Using Technology in the Computer Science Classroom: Using a Scriptable Game-engine for Teaching Artificial Intelligence. Mediterranean Journal of Social Sciences, [S. l.], v. 5, n. 21, p. 359, 2014. Disponível em: https://www.richtmann.org/journal/index.php/mjss/article/view/4210.. Acesso em: 24 nov. 2024.