Exergame-Design and Motor Activities Teaching: An Overview of Scientific Paradigms on Motor Control

Authors

  • Pio Alfredo Di Tore University of Salerno, Italy
  • Gaetano Raiola University of Salerno, Italy

Abstract

This study is part of a larger project designed to assess the effectiveness of the use of exergames in the teaching of
motor activities. The project starts with an overview of the state of the art of exergames and the influence of psychological
models of the movement in software design. The experimental section of the project involves the creation of 3 exergames
educational, of which:an exergame related to visuomotor integration, on the basis of tests as Bender Gestalt and VMI, an
exergame dedicated to test, in augmented / virtual environments, some commonly accepted principles in motor control (speedaccuracy
trade-off, Hick's law, stimulus – response compatibility, Fitts' law), and an exergame related to the acquisition of
cognitive skills through the involvement of the whole body (reading – writing skills). In this general framework, this study locates
itself as the scientific starting basis, providing an overview of the literature on exergames (from which does not seem to be
present exergames specifically designed for use in teaching of motor activity) and a summary of the psychological models of
movement

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Published

2012-11-01

How to Cite

Exergame-Design and Motor Activities Teaching: An Overview of Scientific Paradigms on Motor Control. (2012). Mediterranean Journal of Social Sciences, 3(11), 119. https://www.richtmann.org/journal/index.php/mjss/article/view/11369