ICT-Based Game: An Alternative to Promote Healthy Eating in Ecuadorian Children Using User-Centred Design

Authors

  • Paulina Amaluisa Rendón Universidad Indoamérica, Sabanilla, Quito 170103, Ecuador
  • Giovanna Núñez Torres Universidad Indoamérica, Sabanilla, Quito 170103, Ecuador
  • Carlos Aguayza Mendieta Universidad Indoamérica, Sabanilla, Quito 170103, Ecuador

DOI:

https://doi.org/10.36941/jesr-2025-0003

Keywords:

ITC, healthy eating, gamification, teaching, UCD

Abstract

Inadequate nutrition in Ecuadorian children leads to various physical, cognitive, and biological issues. However, the use of information and communication technologies (ICT) has become established in raising awareness and promoting beneficial eating behaviours. This research, conducted at the Indo-America Educational Unit during the 2022-2023 academic year in Ambato, Ecuador, aimed to compare the effectiveness of a guide text versus a didactic game in enhancing knowledge about healthy eating among fifth-grade students in Natural Sciences. The study involved 87 fifth-grade students, divided into two groups: Group 1, consisting of 42 students, and Group 2, consisting of 45 students. The teacher of Group 1 used traditional methods (reading and writing from the text), while the teacher of Group 2 employed a game called Flavour Puzzle. Statistical analysis revealed significant improvements in knowledge and motivation for students using the game-based method. Specifically, students in Group 2 showed a 26% greater improvement in knowledge levels compared to those in Group 1, and their motivation levels were nearly three times higher (89% vs. 30%). The results indicate that the game-based method has a clear comparative advantage over traditional text-based instruction, as it not only facilitated teaching but also enhanced socialization and engagement among students. Technological resources like Flavour Puzzle are more engaging for students and should be utilized as both recreational and educational tools in teaching Natural Sciences at the school level.

 

Received: 30 September 2024 / Accepted: 31 December 2024 / Published: 05 January 2025

Downloads

Downloads

Published

2025-01-05

How to Cite

ICT-Based Game: An Alternative to Promote Healthy Eating in Ecuadorian Children Using User-Centred Design. (2025). Journal of Educational and Social Research, 15(1), 29. https://doi.org/10.36941/jesr-2025-0003