Maker-Centered Project-Based Learning: The Effort to Improve Skills of Graphic Design and Student's Learning Liveliness

Authors

  • Mohamad Syarif Sumantri Department of Primary Education, Universitas Negeri Jakarta, Jl. R.Mangun Muka Raya No.11, RT.11/RW.14, Rawamangun, Kec. Pulo Gadung, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta 13220, Indonesia
  • Gilar Gandana Department of Early Childhood Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No.229, Isola, Kec. Sukasari, Kota Bandung, Jawa Barat 40154, Indonesia
  • A.R. Supriatna Department of Primary Education, Universitas Negeri Jakarta, Jl. R.Mangun Muka Raya No.11, RT.11/RW.14, Rawamangun, Kec. Pulo Gadung, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta 13220, Indonesia
  • Vina Iasha SD Negeri Pondok Bambu 06 Jakarta Timur, Jl. Pahlawan Revolusi RT 007 RW 004, Pondok Bambu, Kec. Duren Sawit, Kota Jakarta Timur, Dki Jakarta 13430, Indonesia
  • Bramianto Setiawan Department of Elementary Teacher Education, Universitas PGRI Adi Buana, Jl. Dukuh Menanggal XII, Dukuh Menanggal, Kec. Gayungan, Kota SBY, Jawa Timur 60234, Indonesia

DOI:

https://doi.org/10.36941/jesr-2022-0078

Keywords:

Maker-Centered, Project-Based Learning, Graphic Design, Learning Liveliness

Abstract

Maker-Centered Project Based Learning is one of the developed learning models that emphasize the concept of stimulation to develop students' creativity, productivity, and innovation. This learning model is suitable because it has a positive simulation value to encourage students to solve real-life problems. Therefore, this research focuses on examining the application of the Maker-Centered Project-Based Learning Model in student lecture activities to improve graphic design skills and student learning activities. This research uses a quasi-experimental method with a Posttest-only Control technique through a quantitative approach. A total of 68 students were involved in this research, with 34 students for each control class experimental class. The sampling technique used in this research is cluster random sampling. Student project assessment sheets consisting of 2 aspects, namely graphic design skills and Student Learning Activities, were used to collect data. The results showed that students' graphic design skills and active learning increased significantly after applying the Maker-Centered Project-Based Learning Model with a 95% confidence level. In its application, the Maker-Centered Project-Based Learning model can give real meaning to life for students. Realizing the goals of human life requires an active role from oneself, which is supported by the role of other individuals from outside oneself. In addition, the application of maker-centered project-based learning on the creator can significantly increase student learning activity.

 

Received: 18 September 2021 / Accepted: 9 February 2022 / Published: 5 May 2022

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Published

2022-05-05

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Articles

How to Cite

Maker-Centered Project-Based Learning: The Effort to Improve Skills of Graphic Design and Student’s Learning Liveliness. (2022). Journal of Educational and Social Research, 12(3), 191. https://doi.org/10.36941/jesr-2022-0078